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Area And Circumference of a Circle : pi

March 2, 2008 58 comments

This site is now at www.breakingwave.co.nr

This is a basic guide to using pi to find the area and circumference of a circle using pi. And also explores why pi makes our formulae work.

Circle radius and circumference

area =πr2

circumference = 2πr or πd

where r = radius and d=diameter

Area

First lets look at the area of a circle, given by area =πr2. This is simple enough to use, we multiply the radius by itself and then by pi.
Does this make sense?
Well r squared is at least going to be an area but it might be a bit small so we multipy by pi. However this doesn’t explain much until we consider what pi is, the easiest way i find to do this is as follows
If we imagine a square that the circle fits inside perfectly(so it touches all four sides like the one above) r squared would give us one quadrant, so the area of that square is 4 x r2 . Of course the circle’s area is a bit smaller so we need to find the ratio between the areas of the square and circle. If we then times this value by four we have a magic constant to multiply r squared by to find the area of a circle (we times by four because we need the area of 4 quadrants and r squared gives us one).
Now this magic constant is pi (which makes sense being just over 3, meaning the area of the circle is just over 3/4 of the area of the square).
Circumference
The circumference of a circle is given by 2πr or πd. This seems simple, we just multiply the diameter (2r) by our magic constant pi.
Does this also make sense?
seeing as we only have one r this time so only one length it seems we are just finding a factor to increase the length by to make a different length(the circumference) which makes sense.
Again lets consider the square into which our circle fits perfectly, the perimeter of this square would be 4 time the length of one of the sides.
Now the length of the sides = the diameter so the perimeter is 4d.
Notice again that the value we are trying to find for the square is multiplied by 4, but for a circle were going to need a ratio that is a bit smaller.
So we need to replace the 4, for a square, with another, smaller, number — it seems pi will do the job.
Conclusion
To me when I consider pi I don’t look at it as a magical fundamental constant, but more a magical fundamental constant multiplied by four, because when I consider how these formula work using pi this is how they seem to work.
So this new constant is really the ratio of
area of square to area of circle
perimeter of square to circumference of circle.
and it = pi/4 = 0.785398….
so if you have a value for a square and you want a similar value for the circle you just need to multiply it by this number and you’ll have your answer 🙂
I welcome comments, improvements or errors in this post. Please leave your comments below or email me at david.woodford.4@googlemail.com
thanks

By David Woodford

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Pythagorases Theorm

January 24, 2008 8 comments

Hello, this is my TREVOR Pythagoras blog about the GAME, however people keep looking at it because of the mathematician Pythagoras so ive decided to do a post on his triangle theorem

The Theorem

“The square of the longest side (hypotenuse) is equal to the sum of the squares of the other two sides in a right angled triangle”

Pythagorases Triangle

or mathematically

c2 = b2 + a2

This is very useful for allot of applications.

Applications of the theorem

There are many applications of Pythagoras besides simple triangles

eg)The difference between colors. Yes using pythag we can measure the “difference” between to colors as a number. This is how

  1. take you first and second color as a rgb number eg) red = 256 ,0,0 and a light shade of blue is 30, 100, 256.
  2. square the difference between the values for red, green and blue
  3. then find the square root of the sum of these values

Why does this work, because the hypotenuse of one triangle can be used as the base of another, and this triangle can be tilted by 90 degrees into the z plane the theorem can work in 3D :). We can then change the x,y and z axis to values for r,g,b. As pythag works in 3D we can calculate the distance between to colors(which are points in the rgb axis)

So there you go – Pythagoras can be used for measuring colors 🙂